INDUSTRIA
Format: storybased VR game
Team: Adam Fišer​​​​​​​, Mikoláš FišerJan Jindřich Karásek, Lukáš Novotný, Aneta Kožukarová
My role: narrative designer
Production: VeryRare Software 
Presented & exhibited: Anifilm 2021
How to tell stories in VR medium? And which stories should be told? As a narrative designer I dove deep into these questions with VeryRare group. If you are a fan of a multiciplity of cathegories you can call this game rogue-like doom-like shooter.
More information: Visiongame 
In collaboration with screenwriter we sketched out a basic story scheme of forgiveness and remision. Set in a big city occupied by war robots, you follow a path of an old soldier that suffers from a PTSD and memory loss. Within all the misseries of war and rumbling of steel you have a one goal - to follow a slight memory of your daughter and wife. As you are looping in those proustian memories, collecting all the fragments of the whole picture of your past, you are starting to realize something that was overlooked all the time. Is it possible that you´ve been standing on the wrong side all the time? Maybe you are not a hero but a bad guy. Well at least you are a human after all. But are you sure about it? 
Althought it sounds like some other game, your humanity can be still restored.
Back to Top